This game in it's classic rendition, is what taught me *not* to rush to max level.
I've found my overall gaming experience to be superior because of this. In the 'newer' MMO's, I find the instant levels and stat gear that drops off the very first mob you kill very droll and repetitive.
When does a person *typically* get bored of a game? Unless the game sucks, it's when there are many less things to do... for me the first 'milestone' on the road to gaming boredom is max level. Not saying I don't want to get there and not saying it suddenly gets boring then, just that my whole reason for playing this game is for the challenge.
Can't very well have a challenge without bumps and potholes in the road. The other MMO's seek to somehow provide a 'challenge' - the easiest way possible. Simple logic.... would lead one to think...
Not to say there isn't a time for it. By the time I reach it, I WILL feel like I've damn well earned it - all mechanics aside.
That's classic - to me.
<< Human Shadowknight.
And it's perfectly fine if you don't want to group with me because of a shared penalty.
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