Quote:
Originally Posted by Swish
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Then the issue for me is how long it takes you to regen that health and whether you need to throw yourself a heal to justify the extra mana regen from canni and keep yourself above whatever health threshold you set yourself.
The issue of magic resists vs poison/disease... I remember scourge resists occurring far more frequently on my necro compared with the heat blood/vampiric curse lines (not sure if casters are on a different table to priests or not, or whether its spell related) but I remember the same with my shaman on live. Magic based spells are less resisty in my experience on anything except golems and stuff that's well known to have high MR.
We'll just have to disagree, the only way to know for sure is to test it...and I don't see you holding your health with the amount of canni'ing you're saying will keep you ahead of a cleric. If you canni a lot, which you're suggesting, then you're either going to have to sit and regen that in combat or not. If in combat, you're going to have to do the same again after mob 2... its not free mana if you need to heal yourself to keep pulls going, and that negates the supposed mana advantage you're talking about.
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I'm talking absolutely zero heals here. The only time I would canni in this hypothetical scenario is if my health reaches above, say, 90%. From the math I did earlier, it's clear that casting regen is absolutely worth the cost in health, because it pays for itself over time (you wouldn't canni up the mana cost immediately, but rather as your health grew). The overall effect would be that you'd get considerably more mana over an extended period of time by meditating and cannibalizing than the cleric would.
Most of the mana would be coming from meditation just like with the cleric, but you'd also be getting extra mana from cannibalization. Again, the shaman is generating more mana over time, and spending less of it to kill the monster.