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Originally Posted by Swish
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OK, I can tell from the other thread you're big on statistics...which is great.
But why ignore your downtime? Casting that many more spells there's more scope for resists (you're not factoring in the malise line), there's more scope for root breaks/recasts.
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Resists and root breaks or recasts are both valid criticisms. However, my experience with my shaman was that if I targeted mobs that were low dark blue cons, they would rarely resist my spells. I never cast malise when soloing for EXP. I found that resists were not a major issue. Sure, they are more of an issue for a shaman that has to cast ~6 spells on a mob than a cleric that has to cast ~4, but not that much more of an issue, and it's certainly more than made up for by canni and regen. If anything, I'd argue you might have to worry more about resists, since your nukes are magic-based and monsters tend to have higher magic resists than poison or disease resists, but again, I think it's a minor issue.
Quote:
Originally Posted by Swish
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Shaman pets don't dual wield and are usually light blue/green con to its owner... they're not going to be great dps, free yes, but don't overplay their damage :/
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Overplaying their damage is exactly what I'm not doing. I'm saying that without pets, shamans still beat clerics.
Quote:
Originally Posted by Swish
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In my eyes you're not doing more damage per hour because you're spending longer on each mob to get that damage put out, and unless you think you can maintain full mana or close to it by frequent canni'ing through the fight or chain pulling I just don't see it. You can't speed your dps up without casting DD's, and the amount of canni work to keep up would set you back in heals or downtime to regen it.
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That's the whole point - it doesn't matter how long you spend on each monster. I absolutely think that a solo shaman should not be nuking (unless there are dire circumstances involved).
Here is why it doesn't matter how long you spend on the monster. Let's forget about the EXP per hour thing and let's just look at how we kill a single monster.
You: spend 675 mana plus a root on killing a monster.
Me: spend 650 mana plus two roots on killing a monster. (Note, also, though, that I do a couple hundred more damage; let's just assume we do the same amount of damage.)
We may kill the monster at different times, but it doesn't matter. Why? Because you have to regain 675 mana to get back to full, and you start regaining that mana once you kill the monster. I have to regain 650 mana to get back to full, and I start regaining the mana once I cast my first root and my first disease+poison dot combo. The whole time that monster is getting dotted down, I'm meditating (except when I take a quick pause to re-root or re-dot). What does it matter whether the monster is alive or dead if we're doing the same thing, i.e. sitting on our asses?
So we have to get back about the same amount of mana before we take down another monster, and we both kill our respective monsters before we get the mana back, but I'm getting mana back considerably faster because I have canni and regen.