Okay, none of these ideas are classic, so they wouldn't be implemented... and I doubt any of it would work.
Maybe make the high priority targets spawn more often (every 2-3 days) and then "lock" players of the mobs who were already present during a kill for 5 days or whatever. Guilds would then have to take turns otherwise they would run the risk of locking themselves out and not getting loot. Kind of like a non-instanced dungeon but "instanced" kills. You still get that randomness feeling of EQ raids but the sharing of targets happens instead of the camping 24/7.
Win win situation, more guilds get a shot at the mobs and tmo/fe dont have to spend their whole lives on the game.
It wouldn't even be that hard to code. The devs are just too afraid to make changes to the situation or something.
Live servers would have been the same way if new expansions weren't being released every year. Eventually everyone would have multiple alts and nothing to do but camp the same mobs over and over until they got their new alts gear.
And I also agree that account selling/trading should be illegal. Why is it even allowed? They should take responsibility for their server and comment on some of shady stuff that they allow.
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