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Old 04-15-2013, 07:07 PM
SirAlvarex SirAlvarex is offline
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Join Date: Sep 2010
Posts: 529
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Quote:
Originally Posted by Sinlea [You must be logged in to view images. Log in or Register.]
How is that different though? Everyone would have a pre-nerf fungi staff and then everyone would be leveling their alts and stuff with it. I say throw in some illusion items or novelty items that were added later on in the game, stuff that isn't around right now, so that people who have like, a troll or de guise, for example, still get to be somewhat unique because they won that contest or whatever. There's gotta be other stuff people would buy.

Can GMs "make" items that didn't already exist in the game? Like a potion that turns you into a little tiny CT or something for a day. Or like a Vah Shir illusion, I dunno, I'm just throwing out random stuff here.
You're going to have twink items in the game no matter what. We already have hundreds of mana stones, and thousands of Fungi's in circulation.

There isn't anything you can do to prevent twinking, because it's hella fun to kick the ass of content that used to kick your ass. But instead you can concentrate on lowering prices by putting in plat sinks.

If you want to remove plat (deflate) an economy, you'll have to have something that'll entice them. 250k for a Title or a guise makes sense, but so does a million plat for a pre-nerf item. While there are plenty of rich people on the server, it's unlikely that there are more than a couple dozen with the plat to buy an item for 3million platinum. And if that item just so happens to be no-drop, you don't introduce said item back into circulation.

It's the solution that was used on live with the Shadowhaven casino, so it's actually classic (although it came an expansion pack later than this server). And I would think atleast it wouldn't be too hard to implement. Just take a bunch of pre-nerf/removed items, duplicate them in the database but with the no-drop flag, and stick them on a new NPC (in EC-Tunnel?) on Beta-Netrual faction with the given prices.

In old GM events I saw Uthgaard create merchants like this on the fly, so if it was the chosen solution it'd have the least amount of overhead and the greatest amount of support. Atleast of the comprised solutions.
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