I still want to know why the stance is to put in things that were detrimental to players (i.e. class based xp penalty) but leave out things that were helpful (i.e. running faster than mobs so you can escape, old mob pathing).  
 
I understand not implementing things like item dupes since that would just kill the server even if only 2 or 3 people knew how to do it, but other things I just don't understand. For example, I know for a fact you could outrun mobs in real EQclassic. I have the EQ collectors edition that came with the giant black and white manual that even tells you to jump to gain an extra speed boost when you outrun mobs.  
 
I also understand that because of client issues and time constraints that this server is not going to be able to be 100% classic, but some things just boggle my mind. 
		
		
		
		
		
		
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