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Old 04-13-2013, 10:31 AM
Tiggles Tiggles is offline
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Join Date: Jun 2010
Posts: 1,693
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Quote:
Originally Posted by skorge [You must be logged in to view images. Log in or Register.]
I've already suggested (a long time ago) to increase the rarity of the higher end / popular items on the server, because I knew this would happen. Imagine our server with only 1/4 fungis, 1/4 hiero cloaks, 1/4 RBGs, etc. This change I suggested would have only applied to items that seem to be affecting the economy the most.

But yea, it got shot down. I bet they wished they would have done it now though. They actually had it right when fungis were dropping as a super rare drop.

Here's the deal. Something UNCLASSIC needs to be done to fix it. It's the only way. My suggestion is to put a charm vendor in-game and sell no-drop charms. Start off with a lower end charm (for example just +3sta) for 10k. Scale it up to where you got the most expensive charm at around 500k. This charm might be something like 10 str, 10 sta, 10 dex, 10 int, 10 agi, 100 hps, 100 mana, 10 sv's (just an example). You can have 10-20 different charms ranging from 10k - 500k. Charms would be targeted at melee, caster, tank, and general types.

Rather have a casino NPC spawn one day a month in EC that you buy 1k 5k 10k plat tokens from and when you turn them you can win guises and other no drop stuff like froglok potions maybe even put a mana stone as the jackpot.


Make a manastone drop for every 500k is fed into the vendor total not per person so you don't know how close the vendor is to spitting out good stuff.

1k tokens can win you illusion pots of different races

5k can win you 10shots of the pots and rare drop guise and other stuff like that

10k can have better chance of a guise and super rare chances at manastone thex dagger and mist walker