I've already suggested (a long time ago) to increase the rarity of the higher end / popular items on the server, because I knew this would happen. Imagine our server with only 1/4 fungis, 1/4 hiero cloaks, 1/4 RBGs, etc. This change I suggested would have only applied to items that seem to be affecting the economy the most.
But yea, it got shot down. I bet they wished they would have done it now though. They actually had it right when fungis were dropping as a super rare drop.
Here's the deal. Something UNCLASSIC needs to be done to fix it. It's the only way. My suggestion is to put a charm vendor in-game and sell no-drop charms. Start off with a lower end charm (for example just +3sta) for 10k. Scale it up to where you got the most expensive charm at around 500k. This charm might be something like 10 str, 10 sta, 10 dex, 10 int, 10 agi, 100 hps, 100 mana, 10 sv's (just an example). You can have 10-20 different charms ranging from 10k - 500k. Charms would be targeted at melee, caster, tank, and general types.
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