Quote:
Originally Posted by Issues
[You must be logged in to view images. Log in or Register.]
iksar necros "easier" to play just longer to level.
int is easy to cap...yes, but any good necro is stacking +hps not plus int, so not likely even a erudite necro will cap int. so that argument is moot.
necromancer comes down to the player controlling it just like any other class. no race will help that. Using spells properly is all that matters.
/thread
|
I stopped playing my necro at 54 when I did the math and realized I should have made an Iksar
Although the extra leveling time, faction issues, and lack of a couple good pieces of plate gear would be significant annoyances, they become basically irrelevant at 60. 11 extra hp per tick is like a permanent 5.5 mana per tick (if I remember the ratio right). That's huge.
I
think the no-plate problem becomes somewhat worse in Velious with a couple of excellent pieces, but it's been so long I don't remember. And factions are equalized there, I think. Iksar don't start off any worse with Coldain unless I really forgot something. But the power than having extra innate regen in Velious brings is big. Plus raid fights get
long and regen is king during those.