Quote:
Originally Posted by Haynar
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Some of the pet max hits are off in the database, along with the max level for some too. I haven't got around to fixing everything. Its on my list. I have a stack of notes here. Going through and editing each pet individually is such a pain. There are a lot of freaking pets. So it probably won't get updated until next patch, or maybe the next. I spent too much time going through all the exp changes, and researching classic exp, and trying to figure out where we were off.
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So you implemented half of the fix (the nerf) and left out the other half (the damage table fix) because you didn't have enough time? Why put in a half-way fix that cripples people who play pet classes in the level range of the broken pets? From what people are posting, several of the pets are doing A LOT less damage.
As some have pointed out, the variance in stats and damage of pets doesn't really nerf anything but money for mages and time farming bone chips for necros. Those who want to level up most efficiently will chain summon until they get a max level pet. The necessity of doing so was counter-balanced with pet cannibalization in classic. Apparently, pet cannibalization not functioning as it did is a known deviation from classic, yet it was also left out of the patch that forces chain summoning of pets for max efficiency.
It seems to me like this change was rushed for some reason. I don't understand why the entire thing wasn't held off until ALL of it was ready to be patched in.