Thread: Game Mechanics: Blue diamond jewelry
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Old 04-06-2013, 12:04 AM
Splorf22 Splorf22 is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
If you're referring to certain npcs hitting too hard, it's slated to be changed. I do not want to change this without removing other aspects which make POSky too easy.

Relevant to above ^. Is there a definitive date when this wasn't possible? And I'm not talking about inferring as such from random forum replies.

I will revisit this, but given the option, I usually choose to make npcs non-trivial.
I am pretty sure that removing Sirran will do more to make Sky non-trivial than any reasonable adjustment to the Bee Queen and the Eye. I would think all you have to do is a) remove all immunities from the trash mobs b) change the Bee Queen's cooldown to 1.7 seconds or so and give her two attacks instead of 4 c) change the Eye of Veeshan's max hit to something small (whatever was in Heartbrand's logs) and of course d) make Sirran immune.

Quote:
Originally Posted by nilbog
Way easier said than done.

Same as above.
Same as above regarding resists.
I don't want to be an ass, but I would love to see more of this. I have had big personal projects before, so I know what it's like. I'm fine with some things simply being too much work in the near future.

Quote:
Originally Posted by nilbog
It makes things too easy, so I am tempted to change it in the same manner rez pulling was changed.
Super happy to hear this. Invis pulling just makes everything so, so, so much easier. No one would be soloing Tolapumj or trioing the Royals without invis pulls. In fact I may be forced to roll a monk [You must be logged in to view images. Log in or Register.]
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