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Old 04-05-2013, 11:58 PM
Noselacri Noselacri is offline
Sarnak


Join Date: Aug 2010
Posts: 422
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Quote:
Originally Posted by LizardNecro [You must be logged in to view images. Log in or Register.]
As much as I love p99, and think it has superior quality, I find the endgame unplayable here. I want to do high end content, but I'm not willing to batphone/poopsock. I love the idea of raid tokens. This lets smaller guilds experience end game content, and it keeps the competitive aspect of racing as well.
I asked Kegz once and he said the raid token system would only be implemented if it becomes strictly necessary, i.e. if the endgame becomes like it has been on P99. I encouraged him to at least prepare the system beforehand and consider the possibility of implementing it from the start since the main reason people might move from P99 to The Sleeper is because raiding is basically not an option for most players here due to the monopoly. Considering the nature of players who play on emu servers, there isn't enough content in Everquest for even two dedicated raid guilds. We've seen this quite clearly here and on VZ/TZ. Any more than one raid guild and they'll be fighting over everything. Even if they could miraculously agree to share, there isn't actually enough content to go around, you wouldn't be able to have regularly scheduled raid nights.

A dynamic spawning system would do wonders and would be the thing that might save what looks to be an otherwise very mediocre server that can't hope to compete with P99 in terms of quality and support. The Sleeper could be the server where everyone gets a chance to raid, but for all their apparent dedication to launching the server, they aren't exactly a bastion of design acumen and common sense. Between that and two-boxing, it would be the server that offers everything P99 does not; I just won't put money on their ability to do anything right, judging by what I've seen so far. They're all good intentions and bad decisions.

Quote:
I'd love to hear what people are thinking in terms of box combos. I'm thinking

mage/mage: Easy and powerful. The idea of two air pets, wielding stun whips makes me drool

monk/shaman: There's going to be a million of these combos, but it does sound fun.

mage/necro: Not quite as easymode as mage/mage, but fear kiting with a mage pet is very strong. Necro also allows for more creative pulls.

other ideas?
Gotta consider two things with a 2-box: can it do everything well enough, and is it useful outside of just duoing? I mean, what the hell are you gonna do with two mages besides grind easy mobs? You aren't doing much in the way of high-end farming or hard quests, and you don't have a setup that people will be begging to team up with. Mages aren't exactly God's gift to raiding. Also, never 2-box two classes that need the exact same gear.

Shaman works with any melee except rogue. Monk is best for leveling, shadowknight is best for farming difficult named mobs, and warrior is kind of in-between but you get to main tank raids if you want. Shaman/ranger would actually be pretty cool, especially since Velious fixes the shitty ranger skill caps and gives them some solid disciplines.

Cleric is a pretty shitty duo class except with enchanter. Great for joining groups and raids, though. Druid is better for duoing with a chanter but not so great for raids. Shaman isn't meant to duo with a caster, but they're actually good with a mage.

Don't duo a bard unless you specifically want to have a bard character. If they do end up removing /melody, the class is basically unboxable. If they keep /melody, it'll be boxable but doesn't duo well with anybody. If you want a bard, pair it with a wizard and quad kite to infinite and beyond.

Necros are alright with druids, clerics and mages, but not the best choice for any of them. Nothing really has strong synergy with necro since they don't particularly need any buffs and rely on techniques that are hard to fit into a duo.