Quote:
Originally Posted by nilbog
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It is fixed. The way it currently works, if I'm not mistaken is actually classic. It makes things too easy, so I am tempted to change it in the same manner rez pulling was changed. A non-classic change... Invis pulling still works that way to this day on eqmac.
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This is how it works on EQMac, you cannot Invis pull with Direct Aggro:
After further testing on the MAC server Invis pulling does in fact work there.
However, it requires a VERY unique set of circumstances. It has to do primarily with DIRECT aggro and ASSIST aggro, the two are separate mechanics. Any mob that you have DIRECT aggro on can pass its hate list onto any other mob it passes of the same faction regardless if you are Invisible or not. Any mob that is ASSISTING the mob you have DIRECT aggro on CANNOT pass its hate list to anything else if you are Invisible.
Example:
Lets say you have two guards right next to each other in Freeport
They are in assist radius of each other
Root one of the guards (This is Direct aggro)
Immediately Invis yourself
The other guard will assist and come chasing after you (This is Assist aggro)
You can now take the guard that is chasing you (with assist aggro) anywhere in the zone and it cannot pass its hate list to any other mob while you are Invisible
If that guard catches you or comes into its predetermined aggro radius of you direct aggro now applies and it can pass his hate list to anything else.
Quote:
Fix resists, go back to level based resist system -- thats how the mobs were balanced back then.
Way easier said than done.
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Unfortunately right now I think this should probably be the #1 Priority to fix ;/
If Velious is released with the current resist system it is just going to be way too easy.
You will end up with the same end game raid scene as we have in Kunark -- Players parking on spawn points with trivial bosses.