
04-05-2013, 06:20 PM
|
|
Planar Protector
Join Date: Dec 2011
Location: The Wire
Posts: 9,758
|
|
Quote:
Originally Posted by nilbog
[You must be logged in to view images. Log in or Register.]
Explain. Link if bug report already exists.
If you're referring to certain npcs hitting too hard, it's slated to be changed. I do not want to change this without removing other aspects which make POSky too easy.
Relevant to above ^. Is there a definitive date when this wasn't possible? And I'm not talking about inferring as such from random forum replies.
I will revisit this, but given the option, I usually choose to make npcs non-trivial.
Way easier said than done.
Same as above.
Same as above regarding resists.
It is fixed. The way it currently works, if I'm not mistaken is actually classic. It makes things too easy, so I am tempted to change it in the same manner rez pulling was changed. A non-classic change... Invis pulling still works that way to this day on eqmac.
This is being investigated.
Not entirely sure what this is based on. Currently on eqlive, a dragon model will crush you with a 1hb weapon.
i.e.
Now, yes that is current and non-classic. But, I need to know specifically if it was changed since classic, or certain models use certain weapons, or certain class npcs will choose to wield weapons if they have them in their loottable regardless if they have claws or humanoid hands.
Listed to be fixed.
The list is much longer than that. It used to be 1000x longer no doubt. Takes time.
|
nirgon posted b4 pictures from VP raids dragons with multiple weapons that were clawing not crushing/slashing etc.
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle"
|
|
|
|