It wasn't a Gygax module, but if you ever really want to test your party run Dragon Mountain the way it is published.
I have run the module three times with different groups, and played it twice before that as a player. There is just about zero percent chance of any group even making it close to the dragon if you don't adapt the module to make it easier for the players. Traps, murder-holes, poisoned arrows, dead falls, small armies of over-bearing kobolds, etc...some of the trap set-ups are the best that I have ever seen anywhere.
My problem with running the module has always been that I am looking to running the deeper areas of the mountain so much that I sometimes get tempted to make the dungeon easier in the beginning than it is supposed to be. It is not so much that I want the players to win, but that I want to kill them with cooler stuff a bit deeper in...
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