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Old 04-04-2013, 07:21 PM
pharmakos pharmakos is offline
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Join Date: Jun 2012
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Quote:
Originally Posted by Visual [You must be logged in to view images. Log in or Register.]
I would love to know the purpose of this change. Nobody I have spoken to cares for it, regardless of guild affiliation.
supposedly it was an accident.

http://www.project1999.org/forums/sh...d.php?t=100681 ::

Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
I'd like to clarify some misinformation that was provided with the latest patch, starting with the lack of a patch note and then an error in confirmation on my part.

Back when we were discussing changes about extending the window of a mob's spawn when it fell within the last 15%, I wrote some code to show as an example. Turns out that code ended up staying in and I had forgotten about it, and it went live with the latest compile.

So...

Patch Note: Respawn timers that fall within the last 15% of a window will now be extended by a random amount up to 24 additional hours, repeating accumlatively until the window is under 85% for total potential spawn time. This currently applies to all mobs who have any variance at all, but will be adjusted next patch to only include mobs that have a minimum base spawn of 2 days or more.
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