Noselacri I suspect you are right about The Sleeper. Here is the thing though. Project 1999 is a beautifully accurate recreation of classic eq. All of those little obscure quests actually work! It's an amazing project by Nilbog and Rogean. Unfortunately, there are three huge problems which really affect the endgame:
1. Variance on the raid mobs means unless you are willing to sit there mashing a track button and batphoning at all hours you can't experience the endgame at all.
2. Invis pulling trivializes the entire game (two players camp the spore king by pulling to the tube instead of a full group on the spawn point, VP dragons are solo pulled to the zone in with SK hide, any two casters can split any number of mobs without issue, making stuff like the Chef/Repairer room trivial instead of very scary)
2b. See invis mobs don't see sneaking rogues, which means that CR in these dungeons (and in VP) is borderline trivial with a rogue rather than extremely tricky for an enchanter/monk.
2c. Mobs that are aggro don't add players by proximity, making trains way less dangerous.
3. Bugged resist system/quadding mobs screws up the raid balance hugely. You get some mobs like the Bee Queen or Hoshkar that become insane (-150 resist mod on a really nasty aoe, quads for 750 and will proc that ranger dagger for 650 all the time if he has it. He might not even be killable with 24 players), while other mobs like Phara Dar or Trak become much easier because the players can hit 400+ in the resist instead of being capped at 255.
All of these things have been posted in the bug forums for months now, and it seems that for whatever reason Nilbog/Rogean aren't interested in fixing them, because they are simply ignored. So while in my ideal world Nilbog/Rogean would spend the 1 week it would take to fix them (compared to the thousands of hours it spent getting all the quests and npc spawns and such right) I've pretty much given up on that and just accept 1999 for what it is, which is an amazing recreation of classic everquest with a few glaring flaws.
So my point is that if the Sleeper devs just spend the 1 week fixing those huge issues, even if the overall quality on a per quest/npc basis is far lower, the endgame may actually be more fun. Also Velious is out, and two boxing is an interesting challenge. Who knows, I may recoil in horror at the unclassicness within hours, I don't know, but its interesting enough to give it a shot.
I kind of think at this point I'm going to box an Iksar Monk/Shaman (creative I know, but I think Monks might actually be kinda fun if invis pulls are disabled)
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