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Old 04-03-2013, 02:13 PM
Tradesonred Tradesonred is offline
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Join Date: Mar 2012
Location: Ecoli
Posts: 4,287
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Quote:
Originally Posted by JurisDictum [You must be logged in to view images. Log in or Register.]
I'm new to the server by less than a week. I have brought along my cousin and (if they ever respond to my IP petition) my brother. I played Sullon Zek pre-WoW, and also had several level 60s on TZ/VZ emu server.
A prime example of what kills a growing server happened last night. My brother just got level 6 on his naked ass character and two level 8 twinks gank him in town (right outside the bank) take his complete savings of 12 platinum. My cousin inquired about it to them and got some BS troll response like it was RZ live in 2001 or something.
I understand this is red, but its the kind of thing that makes you rethink if you actually want to play the server. If you are level 20ish and lose a bit of platinum, its not going to make anyone quit a server they already invested that much time in. But if you are the kind of douche that bank ganks scratch level 5s 2v1, don't be surprised when you flow of new players is a bit stemmed.
Another thing that kills server population is one guild servers. SZ died eventually (along with RZ) because one guild controlled all raid content and people got sick of having nothing effective to do against people with 250% of their stats. Unfortunately there its not easy to solve this. As bluebie as it sounds, top guilds might want to let opposing guilds do some content until they can actually challenge them.
Also this exp on death thing is an easy fix. Just lower the amount of exp you lose. Losing some is good an all, but not the same as a PvE death.
The same things are getting repeated over and over because its common sense. If the devs drop the ball this time, i will be done and done with everquest 1, because i dont see myself playing on any other server than P99 red. Everything they need to make the server grow and fun again is in this thread and "Server not thriving" thread

I dont agree with the coin steal though, thats part of the learning experience. Next time, you send somebody with no coins to make sure nobodys at the bank zone and then you run in. Its what made Rallos Zek great, having to be on your toes like that. The adrenaline.

What does suck, is naked noobs getting xp griefed by twinks, thats gotta go, for the millionth time. Removing xp loss in pvp will also solve the major bore fest that is end game here. Will foster guerilla pvp and dominant clan(s) can finally get contested, etc etc etc etc etc

The server would have done alot better going with no xp loss and item loot straight off the bat. Now the dillema is that xp loss in pvp sucks bad and is creating all sorts of problems, but you need some kind of penalty for dying. Personally i think the loss of your mana/health bars and running back to your corpse is enough, but it would have been nice to see noobs bumrush twinks and loot their shit. As it is now, twink griefers will never, ever lose their gear making them alot more cocky and griefy than if they had the chance to lose their loot vs noobs who have nothing themselves to lose, gear-wise. Ditching xp loss in pvp is the best we could do with what we got i guess, and its needed.
Last edited by Tradesonred; 04-03-2013 at 02:23 PM..