Quote:
Originally Posted by Stinkum
[You must be logged in to view images. Log in or Register.]
That's why there's a Priest of Dischord at the default bind point in every city and every toon created (even on PvE servers) starts with a Book of Dischord?
|
1)
Hasty Generalization Fallacy. Just because there's the option for PvP on a PvE server doesn't mean the game was designed as PvP.
Quote:
|
And there were extremely popular PvP servers at launch of EQ?
|
2)
Appeal to Popularity Fallacy. Just because PvP was popular doesn't mean it was designed as a PvP game.
Quote:
|
Not to mention all the obvious PvP items and spells built into the design of the game?
|
3)
Composition Fallacy. Just because a very, very small sample of abilities and spells have "PvP-only" functions (in your opinion), doesn't mean the whole of the game is PvP.
Stop talking. Also, it's endlessly entertaining you ignored the interview where the designers specifically stated
that EverQuest was not designed with PvP in mind because of how Ultima Online played out two years prior.
Can we just get this thread locked?