EQ was meant to be a high-stakes, chaotic game. High-stakes for the severe penalties from dying (long corpse runs, loss of significant XP). Chaotic because you can literally attack (and kill) any NPC in the game that you want to. Whether it's a banker, guild trainer, important quest NPC, or merchant. Everything is fair game.
It follows logically that you were also meant to attack any PC as well.
If you're not playing PvP, you're doing EQ wrong.
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Brad McQuaid and Smedley all say they had zero intention of making the game PVP, based of of UO's horrible PVP methods.
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That's why there's a Priest of Dischord at the default bind point in every city and every toon created (even on PvE servers) starts with a Book of Dischord? And there were extremely popular PvP servers at launch of EQ? Not to mention all the obvious PvP items and spells built into the design of the game?
Derp.