Quote:
Originally Posted by Sear
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A global increased exp rate is a lazy way of fixing it. You allow players to more quickly run through the 1-50 treadmill, so then at least the ~150 players on the server are all generally in the same range and zones (51-60 kunark zones).
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I dont see anything wrong with the faster xp. Hardcore grind was good back in 1999, but i dont see myself doing the 50-60 grind again at this rate.
It would be fun to get to experience many other classes i wont if xp is slower.
At the same time, i wouldnt mind if it stayed the same, as long as they fix the xp loss in pvp it seems is a given now, so i can enjoy the journey up without it being a ridiculously boring PVE grind where nobody pvps because they dont wanna add more grind.
After reading your post, i do agree that adding hotzones would be better than group xp, maybe boost group xp just a tad to get a little more motivation to group. So then we can bottleneck the pvp/pve and make the zones more fun to play in, which in turn will help attract new players because these zones will be alot of fun (snowball effect bringing population up, instead of downward spiral xp grief/no pvp bore down the toilet).
I dont think its fair to lay all the blame on the players for griefing new blood. Devs have been told a year ago that xp loss in pvp was a weapon given to griefers to grief with. Been told a year ago top guild would farm anything it wants without anyone seriously contesting because of xp loss in pvp. Now it seems server is coming around, but a year ago response was "Lol, this isnt CoD" and even recently. It should be expected that players on a pvp server want to pvp, and enjoy the edge they have worked for (the gear) for lulz. For the new guys, they should learn soon that there is safety in numbers, and trying to reach out to other noobs to stick for each other against better geared griefers. Like i said in another post, as soon as fix goes in ill join or start an alt guild so fresh players can defend themselves against griefers and motivate them to stick it out by making fighting back fun. OOC is useful to let them get in touch with each other.
The sooner the devs ditch the xp loss in pvp, the sooner griefers will have less of an impact on people starting on the server. Instead of telling players not to pvp on a pvp server, you guys should implement the xp fix asap. By taking less of a demotivating hit, new guys can get back on their feet quicker and actually get the motivation to get some payback (and access to the fun, the adrenaline of being able to try and sometimes actual payback) because the penalty for failing disadvantaging odds is not super harsh. The exact same thing is valid for end game, top guild can still hold down zones/camps, but theyll have to work for it instead of winning by default because of their numbers or their gear.
That being said, yeah being overly assholistic will not serve yourself in the long run if you want more prey to play around with in the future.