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Old 03-31-2013, 06:04 PM
Sear Sear is offline
Sarnak


Join Date: Mar 2013
Posts: 256
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Quote:
Originally Posted by aborted [You must be logged in to view images. Log in or Register.]
1. Take away xp death
2. Grouping xp bonus thats better than soloing. (atleast to 50)
Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
good start

3. stop griefing new players u see running around in cloth
4. stop using ooc for real life attacks and dumb spam
5. the PLAYERS need to create an environment that is actually friendly (appealing) to new players
6. let blues COPY over (without coin or droppables so they cant have a negative impact on the economy.
7. PvP text

1.) If you want to moderate OOC more, then do it, but an easier fix = set /auction to global. Right now everyone uses /ooc for auction. It overcrowds the channel with auctions that are not "out of character" but go there anyway because only one social channel is usable currently. Separate it out into two different channels like it was on live, and you do not have to worry about the trashy-ooc side overwhelming the game related side.


2.) I don't like the concept of increasing group exp. Not everyone can (or wants to) group here, and there is no reason to unfairly punish soloists.

Made this suggestion a year ago and will make it again: hotzones. It is common design with any MMORPGs that have too much real estate to occupy too few players - which is exactly the case of this server. They did this on live EQ after the expansion zones started outnumbering the players.

Increasing the zone experience modifier (ZEM) for a few zones would result in more pvp and more grouping, while not devaluing non-accelerated zones because those remain lower risk. A zone like Unrest is as close as it gets currently to this - we need more of that. Lake of Ill Omen doesn't feel classic at all. There's 6 other players in the zone yesterday, we spend half an hour looking for someone to kill just because we're sick of grinding. Can't find anyone. The zone is massive - all of the kunark ones are. Where's the 30-50 pvp/group spot? Dunno. There really isn't one.

A global increased exp rate is a lazy way of fixing it. You allow players to more quickly run through the 1-50 treadmill, so then at least the ~150 players on the server are all generally in the same range and zones (51-60 kunark zones).


3.) A blue-to-red transfer option wouldn't be fair to red players who started here from level 1. Leveling here isn't the same as it is on blue - it isn't even close. Samwise posted about this in another thread and I agree with him completely. Blue is MUCH EASIER (PVE) even at a slower rate. There are multiple reasons for that: you can group easily, there's no pvp, there's 90+ people at the EC tunnel instead of 0 who will buff/help you, there are players in every city zone that will bind you if you're a melee.

This is something I feel like gets overlooked on the staff side, although it's not your fault since you are running both of these servers and thus can't compare actually playing on them (to eachother or to live).

Just to give an example: I started a pally here with a rogue friend. We spent something like six hours one night corpse running from antonica to kunark. Why? Because there was no one to bind us. Getting a bind here as a melee can be really really difficult. This is generally a much harder server PvE-wise than any of the red ones I played on live, and it is definitely tougher than blue99.



All this groupthink shit aside, I've been enjoying this server a lot + it's doing really well population-wise.
Last edited by Sear; 04-02-2013 at 06:32 AM..