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Old 03-29-2013, 02:29 PM
Hangerbaby Hangerbaby is offline
Kobold


Join Date: Nov 2011
Location: MN
Posts: 141
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I don't know what the code on this server looks like, but I can tell you right now that VZTZ code virtually ignored resists, armor, etc.

When I worked a bit on the melee damage code, I found out that the calculation was using level number multiplied by weapon damage to calculate your damage ceiling... including crits.

Also, inside of the damage function, there was a random between 0 and max damage. So if you were wondering why you were a level 40 2hander warrior hitting for 2 damage, there's your answer.

I'd like the see the code for this server but I am not privileged [You must be logged in to view images. Log in or Register.]