I don't know what the code on this server looks like, but I can tell you right now that VZTZ code virtually ignored resists, armor, etc.
When I worked a bit on the melee damage code, I found out that the calculation was using level number multiplied by weapon damage to calculate your damage ceiling... including crits.
Also, inside of the damage function, there was a random between 0 and max damage. So if you were wondering why you were a level 40 2hander warrior hitting for 2 damage, there's your answer.
I'd like the see the code for this server but I am not privileged
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