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Old 07-03-2010, 03:34 PM
Dumesh Uhl'Belk Dumesh Uhl'Belk is offline
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Join Date: Mar 2010
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Quote:
Originally Posted by Vexden [You must be logged in to view images. Log in or Register.]
In Kunark my old group contained a Ranger and an Iksar SK. Our group used to play from 12-16 hours per night only to get outleveled by groups that had no hybrids and would only play 6-8 hours per night. We always wondered what was going wrong, as we were chain pulling constantly, killing quick, and not yeilding the same results.

Later a Guide friend of mine told me why (before it was announced about the shared xp penalty). I thought about what the other groups had as far as classes / races. It then all made sense, and now it just seems like deja-vu all over again.

Levels 1-50 might not be that bad to share the penalty, but spending 30+ hours in level 56 because of a certain group make-up that can be avoided by only grouping with certain race/class combo's makes sense to me.
Saying something over and over doesn't make it true. Using info gleaned from ShowEQ back in the day, people were able to figure out how much xp mobs gave per kill and how much exp various classes needed to level. I don't have the original links because I don't believe the hackersquest website exists anymore, but this link provides a good summary of the relevant info: http://www.webslinky.com/darkomen/xp/

So, to answer your claims I used that info and caluclated the number of kills needed to level a group of characters from just dinged into 56 to dinging 57 by chain pulling level 55 mobs in Sebilis (an 85 ZEM).

For a group of an Iksar SK, a Human Ranger, an Erudite Wiz, a Human Cleric, a High Elf Enchanter, and a Dwarf Rogue... the group would have to kill 916 frogs to level. If you can kill a level 55 frog every 90 seconds, that's 40/hr and about 23 hours to complete the whole level.

If you replace the Iksar SK and Human Ranger with a Barbarian Warrior and a Human Monk, then the group will need 796 kills to level. That's just barely under 20 hours. So, please tell me how 23 hours is twice as long as 20 hours. The two hybrids in the group represent a need to kill 15% more mobs to level.


And... Once again, let me add that 15% kill rate is well within the deviation between a good group and a crappy one, or between a great group and an average one. The incentive to group with good players of any class is still stronger than the disincentive to group with a particular race/class combo.
Last edited by Dumesh Uhl'Belk; 07-03-2010 at 03:38 PM..