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Old 03-27-2013, 06:03 PM
Kagatob Kagatob is offline
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Join Date: Jan 2013
Location: Gensokyo
Posts: 792
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Quote:
Originally Posted by Kagatob [You must be logged in to view images. Log in or Register.]
Simultaneous repops would be better. If for example at 12pm noon every Sunday Dojo as well as 4 other low/mid tier mobs spawned at the same time it would force communication between guilds. If both top guilds want the same mob that means they can enjoy their shitty FTE fest while the remaining guilds get a chance at the other mobs on that timetable.
Quote:
Originally Posted by Kagatob [You must be logged in to view images. Log in or Register.]
I used the time as an example. You could make several different sets of mobs on different spawn cycles. 3, 3.5, 4, 4.25 etc. day spawns, always at 6am, noon, 6pm or midnight EST, but set like clockwork and having nothing to do with when the mob died.

I don't have the spawntimes of mobs memorized but I'm pretty sure that even in classic there were many mobs that had the same repop time, the only "non-classic" aspect of it would be fixing the respawn timer to be set on spawn and not kill which is still much closer to classic than the current variance system is and also serves to in many situations nullify the need for the FTE system.
Someone please explain to me why a system like this wouldn't work? I believe it would. How much better it would be for everyone if Fay/Gor/Sev/Tal always spawned together so no one guild could poopsock/FTE BS their way through life. Same would go for VS/Trak. This is of course assuming their classic spawn times aren't drastically different from each other to begin with.