
07-03-2010, 11:21 AM
|
Fire Giant
Join Date: Nov 2009
Posts: 898
|
|
I think you are right regarding classic era. But the mob-by-mob rule may have started in Velious. What is below rings true (still looking for more)...
Reference: http://thedruidsgrove.org/eq/forums/...?t=8122&page=2
Quote:
06-08-2004, 06:04 PM #19
zk4r
Board Newcomer
Join Date: Jun 2004
Posts: 9 I'd also like to see the Dev's re-evaluate NPC summoning.
All mobs which can summon, seem to do so about every 6 seconds, i.e. share the exact same timer- universally.
Back when Kunark was new, just about ANY mob over level 50 would summon like Nagafen or Lord Djarn, which players found so annoying they stuck to fighting lower level content.
Then, iirc, Velious content added NPC flags so that summoning could be turned ON or OFF at will, per mob.
One fix might be to add a timer to player summoning so that lower level NPC which are intended to be flagged as "Summoners" can do so, but not just every 6 seconds, but based upon their level.
I.E.- A level 51 NPC could use their summon ability once every minute or so (10 ticks), and scale up with level... level 54 NPC's summon every 9 ticks, level 57 NPC's summon every 8 ticks, level 60 => 7 ticks, level 63 => 6 ticks, level 66 => 5 ticks, level 69 => 4 ticks, level 72 => 3 ticks, level 75 => 2 ticks, [...]
Timers would take server resources, however, so such a scheme would still necessitate examining whether or not "vanilla" mobs should be summoning in the first place.
...
On a personal note, I can't count the number of times one of my toons died to Venrix Kylong Remains (lvl 51-52) in Karnor's Castle Basement simply because of getting summoned every 6 seconds.. LOL.
I believe my Shaman has the record of attmpting to flee to the zoneline and getting summoned back... it was around 16-17 times before Venrix actually managed to kill him.
__________________
Monty
Elven Storm Warden
Tholuxe Paells Server
|
|
Last edited by Malrubius; 07-03-2010 at 11:25 AM..
|
|