Quote:
Originally Posted by pharmakos
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"To fight the Empire is to be infected by its derangement. This is a paradox; whoever defeats a segment of the Empire becomes the Empire; it proliferates like a virus, imposing its form on its enemies. Thereby it becomes its enemies.
-VALIS, Philip K Dick
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not sure if srs, but your 100% right i think. whoever dethrones the #1 guild usually ends up doing the same thing that the #1 guild was doing.
Quote:
Originally Posted by nebulus
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What's stopping Divinity or any other guild from showing up at raid targets and competing for fte? I bet the top guilds would be more receptive to negotiations if more guilds made their presence felt.
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Quote:
Originally Posted by arsenalpow
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have you read RnF lately? Why would Div, BDA, or any other casual guild be a part of that shit??
Now you tell me why those guilds should do that.
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um, because it's realistically the only shot those guilds have at forcing the big guilds into an agreement? not to mention is much easier and requires many less people than you seem to realize. at some point they need to make their presence felt, or they wont be taken seriously
Quote:
Originally Posted by Aaryonar
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You make an excellent point, Sirken. Variances are a necessary evil. That being said, you completely ignore the ills that come of the small-window variance we have here, and those ills seem to be what people are upset about rather than the variance itself.
If The longest possible window is 4-days, then the chance of an overlap is rather slim. In most cases, it's completely clear which mob we should be camping at and putting tracker priority on. If Trak is in window, camp at poop-ledge. If VS is in window and Trak is in window, stay at poop-ledge and move alts to VS. The max/min nature of players on this server will therefore inevitably be camped at mobs, and inevitably they'll get 90% of what spawns simply by virtue of them having the most trackers/most alts camped in the immediate vicinity. In this case, we're acting on best-odds, not our own priorities as players.
Now, lets say every target's window was exactly half of their total spawn timer (ex. Nagafen - 7 day spawn, 3.5day variance = 7 day window) then any target could spawn at any time. Trakanon could still be in window even if you killed him 5 minutes ago, and there would be no clear target to monopolize tracking time and alt-camping. FE and TMO would be unable to prioritize low-level dragon/god spawns and would be forced to focus on VP/Trak/VS. In this case, we're forced to focus on our priorities as players, rather than betting on a sure-thing, since there is no sure thing.
Inny would be spawning during legitimate hate clears and going to whatever guild is up there at the time. VS could be PUG'd by whoever is camping basement when he pops while TMO/FE run their alt army over. Gore could maul 500 passerby's moving from rings->KC before a raid guild even had any idea he was up. Who wouldn't want to play on that rule-set rather than this one? Doesn't that sound a bit more like classic to everyone?
The problem is not that variance exists.
The problem is not that players camp out at mobs they want.
The problem is that there's a period of time where we know what our best chance is, and we'd be morons for not taking the opportunity.
If there was no period of time when you had a best chance then I would actually be able to play my main instead of rotating him between camps.
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well said sir. are variances perfect? absolutely not, and i think the staff has admitted this by making changes to the variance and how it works. and we'll continue to make tweaks as the staff feels is needed to ensure a successful and competitive future for the server.