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Old 03-26-2013, 07:43 PM
Aaryonar Aaryonar is offline
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Join Date: Mar 2013
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Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
we had batphones in kunark and velious. it equated to some awesome races for Lodzial (Lozdial?) the giant IC turtle. maybe some servers didn't require them.. we'll say for various reasons.

one thing ive noticed (and im not taking a shot at anyone here) from talking with players is that a decent amount of the players on the server were born after 84-85. and i know what your thinking, "But sirken, so the fawk what?" my point is that if you were 14 or younger, you probably didnt have your own phone, and you probably werent allowed to get phone calls from strangers on that "elf game". my point is, batphoning always existed.

as far as the variance, let me try to explain this for the 1000th time (btw, i think i know who the 1000th commander of the nights watch will be.. wait nm wrong thread). the staff and the players have extremely different priorities. for the staff, the variance exists so that no one guild can lock down content. so that they can not manipulate the repop times until ALL the bosses are in the the off peak hours (12am-7am), and then essentially unless you see the mob die, you will not know the repop time. furthermore, no variance guarantees that the top guild stays on top because no other guild will ever kill trakanon or get vp teeth. FURTHERMORE it turns every other guild into a stepping stone for the top guild. Now, SOME of you might say "Sirken, STFU! Some mobs are better than no mobs! wtf is wrong with you stupid GM, what cant you see this?!? you must be teh stupidz!!!1!!!11!!". and to that id say,we dont give a shit about any one particular guild, our interest is whats best for the server, and more over, planning for the future of the server, and taking into consideration guilds or players that may still yet join Project 1999. That being said, taking away the variance makes it impossible for the top guild to be dethroned (without pvp or /guildwar). So im terribly sorry, but we are not willing to just hand over the server to the top guild permanently, so that the smaller guilds can drop inny and maestro twice a month. Now the players dont see it that way, and to be fair, nobody expects them to think that way. Players simply do not think that way, they think about themselves and their guild, possibly some allies, and thats it.
You make an excellent point, Sirken. Variances are a necessary evil. That being said, you completely ignore the ills that come of the small-window variance we have here, and those ills seem to be what people are upset about rather than the variance itself.

If The longest possible window is 4-days, then the chance of an overlap is rather slim. In most cases, it's completely clear which mob we should be camping at and putting tracker priority on. If Trak is in window, camp at poop-ledge. If VS is in window and Trak is in window, stay at poop-ledge and move alts to VS. The max/min nature of players on this server will therefore inevitably be camped at mobs, and inevitably they'll get 90% of what spawns simply by virtue of them having the most trackers/most alts camped in the immediate vicinity. In this case, we're acting on best-odds, not our own priorities as players.

Now, lets say every target's variance was exactly half of their total spawn timer (ex. Nagafen - 7 day spawn, 3.5day variance = 7 day window) then any target could spawn at any time. Trakanon could still be in window even if you killed him 5 minutes ago, and there would be no clear target to monopolize tracking time and alt-camping. FE and TMO would be unable to prioritize low-level dragon/god spawns and would be forced to focus on VP/Trak/VS. In this case, we're forced to focus on our priorities as players, rather than betting on a sure-thing, since there is no sure thing.

Inny would be spawning during legitimate hate clears and going to whatever guild is up there at the time. VS could be PUG'd by whoever is camping basement when he pops while TMO/FE run their alt army over. Gore could maul 500 passerby's moving from rings->KC before a raid guild even had any idea he was up. Who wouldn't want to play on that rule-set rather than this one? Doesn't that sound a bit more like classic to everyone?

The problem is not that variance exists.

The problem is not that players camp out at mobs they want.

The problem is that there's a period of time where we know what our best chance is, and we'd be morons for not taking the opportunity.

If there was no period of time when you had a best chance then I would actually be able to play my main instead of rotating him between camps.
Last edited by Aaryonar; 03-26-2013 at 10:10 PM..