Quote:
Originally Posted by Faerie Blossom
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I don't understand how no other MMO has been able to replicate the emphasis on social interaction that really made EQ great :/
And the social interaction was given much more depth with the PvP facet of the game.
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I think it was given by the fact that there was no hand holding. There were no maps, if you wanted to find something you waited till some player made maps were put up on websites but you couldn't just open a game map and find it. You often asked someone for directions. If you wanted to go to another continent you took a 20 minute boat ride which offered lots of time to chat with strangers or you looked for a port, either way you're having to be social. No instances - I thought instances were a genius idea when I first saw them in WoW now I curse their existence. When you need to co-operate with others on the server to share camps and create lists for reps or make rotations for Dragons etc that all forces you to be social.
Now add PvP into that mix in the style game that EQ is and yes you have a great need to be social as well. Traveling in packs was a good idea but I also saw a lot of solo gankers back in the day.