Quote:
Originally Posted by Faerie Blossom
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I don't understand how no other MMO has been able to replicate the emphasis on social interaction that really made EQ great :/
And the social interaction was given much more depth with the PvP facet of the game.
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Two words: Power Creep. Most MMOs nowadays focus on big numbers and instant gratification. Look at a recent MMO (let's use WoW for example). Level 60, you were lucky to have found something with +16 to your two primary stats. By level 81, upon entering the new Pandaria areas, you've got gear dropping on your face with +500-600 to 2-3 stats.
And that's not counting all the other things WoW (and by extension, all WoW-clones) have done to the genre. Look at how much it simplified and streamlined a lot of processes are (NPC interactions are a few clicks; Professions are simplified point and click exercises that give you the recipe), not to mention how much focus is given to combat and "action" rather than on the RP experience. There's very few utility spells and abilities that just add flavour, and those that do fall under heavy criticism from players.
Who knows whether EverQuest Next will be an EQ clone or a WoW clone or its own experience entirely. I'd prefer the former entirely, honestly.
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