Originally Posted by Tradesonred
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Nobody called it bindrushing on Rallos. It was just the regular order of things that youd find a spot in the forest close to the CB entrance and bind there for your session of PVP. There was no "bindrushing", youd just play there for hours, thats what the ruleset encouraged. I mean there was that if you really wanna call it that, but ive never heard people complain about it that way. PVP would happen so much that you had what id call archenemies. When the player Castback on Rallos was in my zone, i knew id have to fend him off while PVEing/put PVE on hold until he logged off or till he moved elsewhere. I didnt think back then OH DAMM IT, I HAVE TO PVP, BUT MY GRINDING WAS SO FUN!!! Id get killed or kill him, then smoke a bowl and get ready for more pvp. Sometimes wed track him to his bind point and make him camp, thats a gameplay facet youll not experience much here because people quit after the first death.
Honestly i dont see bindrushing happening alot at high levels because of trackers. If youre being stupid and binding too close to the group youre trying to fuck with, they will find your bind point and make you camp. There needs to be distance, medding between each death, so you can hardly call this "rushing". Thats the problem with "contested camps" too, there is not much contesting. Somebody shows up with a bigger roster than you and you gate out/plug. If a group of 4 sees an opportunity to engage 8 people pveing, as it is now, it probably wont happen. Without xp loss, they might try a couple of times because its fun to try. Same story with 15 people fucking with a 35 man raid. As it is now, they just wont try, the camp contestation is lacking, really. Like swyft explained a couple of posts up, you can still hold camps, you just have to approach it differently and think/work for it instead of EZmode landing a zerg on top of any camp and winning by sheer numbers.
Its such a blast to play guerilla pvp. Thats why i was so excited to have a pvp server again, until i figured out about the xp loss in pvp, which fundamentally changes the nature of the server (from what was my fun Rallos classic experience, anyway).
Its king of the hill mode. Sometimes you get the upper hand, your buddies are online and your shitlist are the ones who are trying to guerilla fuck up your pve session. Then your buddies log, his buddies show up, and youre now in the guerilla position to keep fucking with your shitlist if thats what you feel like doing. But people would control zones too, its just you have to work for it, and to me that work is tons of fun. Crushbone wasnt always full of people because people thought this was "griefing". People gathered there because it was the shit to play.
I would play my alts all the time, really. Id play my 58 shaman too but im guessing my time would be split 75/25 between my Sham/lowbies.
Of course nobody gives a fuck about trying to get pvp going on lowbie zones, because it will never pick up. Thats part of why I dont like the ruleset. On rallos, youd start a fight say in HHK. Youd kill the guy, and it was pretty certain he was gonna come back for second and thirds. So while youre hanging around there for the guy to come back, more people show up, soon enough the zone is full of people fucking around on a pvp session.
Here you have the exact opposite. You kill some guy and he scoots and thats your pvp session right there. People arent just gonna hang around and backlog PVE grind, so PVP never really picks up in a zone. If youre on the shit end of the twink stick as someone starting out, and you have to leave a zone each time a twink fucks with you instead of trying to get payback against him, i can see how this can make someone never log back in again.
The events would be awesome with no xp loss. It would draw players like a magnet for hours of fun time since people arent thinking about backlogging PVE grind. The Blackburrow event was cool, but we tried once, Nihi got bigger numbers in there, and that was it, end of event. Lots of time running, getting together, porting, just to try once and quit. Without xp loss there would have been alot more trying to stop Nihi from downing event mobs (fun pvp), noobs having high levels around for buffs, etc... It makes me think about eve, such long preparations for such a small amount of time spent actually pvping. Like you spend 20 minutes gathering, buffing Andis (lol) and walking to KC for the other guys to just gate, plug and lose one straggler because they dont wanna eat xp death. There is little actual pvping, thats fucking boring to me. Thats a huge difference from what was my classic Rallos experience.
I thoroughly explained around page 22 i think all the benefits having no xp loss at end game would bring to the server. In 2 words, more fun.
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