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Design based on pvp more so than pve? Uh- no, not just no but hell no. Blind was a form of root: very valuable in pve, mana drain was amazing vs the healing type mobs: they can't heal with no mana. You'd be suprised how much a devastating proc from poison would help out on names etc..
The simple fact that spell/melee dmg was altered for pvp tells me that they didn't have pvp in mind more than pve. They actually were trying to appeal to more of a pve style since they saw the turmoil that was caused on previous MMO's that were pvp dominant- Ultima Online. I believe there was even a interview where the creators of EQ said pvp was kept in mind but the main purpose of the game was for quests/pve. But just like you this is my 2 cents. pvp is a joke on everquest- I'd think that for something to be designed with that aspect of the game as a main goal, it would of been created a lot better.
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