Quote:
Originally Posted by kenzar
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Add option : PvP was an afterthought of the developers at best.
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I don't think this is exactly true... Becoming "red" on a blue server had basically the same mechanics as the MUDs that came before, where you gave up your "guardian angel" and became killable by other players. I belonged to an "undead" guild on one such MUD where you were required to go PK...
The problem was that so few people on any one server were interested in it... so it needed its own server to achieve critical mass. Plus it was a nifty way to get some "replayability" out of their current product.
I don't think they ever expected it would be "fair" or "balanced"... EQ by its nature was a cruel bitch of a game, why should the PvP flavor be any different?