
03-25-2013, 12:11 PM
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Planar Protector
Join Date: Sep 2011
Location: In my living room.
Posts: 4,296
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Quote:
Originally Posted by Sirken
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if you dont think working together is required, then i dunno what to tell you, because you're wrong. is numbers the only thing? no. you will also need some incentive for members to log in (DKP) for raids, and you will need to set up (at the very least an optional) batphone, or else just hope that you all have enough members on to down the mob, but an optional bat phone doesnt hurt. but if you don't work together, nothing good will ever happen (just like at one point TMO and DA started working together to dethrone TR/IB). and yes, even in 1999-2000 there were batphones in EQ, unless you were a tiny child. guilds had member phone numbers and times when it was not ok to call vs when it was ok to call. batphones are much more efficient nowadays for certain, but they always existed in the end game.
as far as zergs, people use to take pride in killing things with the fewest amount of people (ie: "we killed trak with 22", "well youre a gay, we killed him with 19!" ). but at the same time, i've never seen a guild be like "we only want to do trak with 22, so nobody else come to seb" thats retarded. if their members want to log in and do trak, then more power to them. especially if their competition is to preoccupied with doing things the way they want to do them, instead of the way they need to be done.
again i'll say, a lot of you have common goals, common interests, and most of all, a common enemy. so, maybe it's time to do something about it
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Not on my server because we had a ROTATION and enough mature people to actually abide by it. Still not sure why this cant happen here. 24 hour window to kill your mob from pop. Hell make the spawn times 6-24 hours shorter so people don't bitch about missed time from mobs staying up for potentially 24 hours. There is a simple fix to this but people fail to want to share things in a 14 year old game.
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