From what I understand, the server's primary objective was to recreate the environment of Everquest in the Classic, Kunark and Velious era. As far as I can tell, that has been done.
Said environment, is the zones, mobs, spells, items, etc. It is not Rogean's responsibility to help facilitate behavior as it was in 1999-2001.
Survival of the fittest is my opinion on this. If you can kill the mob, kill it. If you can't, you clearly aren't "fit".
Those with the most time have always "Won" EQ. That is about as classic as it gets. Casual players get casual gear and casual experiences. Pretty simple to me.
To play casually and expect raid loot is incredibly contradictory.
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