View Single Post
  #7  
Old 03-25-2013, 06:56 AM
Tradesonred Tradesonred is offline
Banned


Join Date: Mar 2012
Location: Ecoli
Posts: 4,287
Default

Even if we say in theory Nihilum doesnt have the numbers it used to, its a weak spot in the ruleset. It means zergs, be it the new zerg on the block, or the old zergs, can stop people from attempting to contest their raids, camp spots etc just by the sheer numbers of their roster.

If the penalty is heavily lessened (say, if you only lost your health/mana bars and had to med for a while instead of losing xp, thats still a penalty for dying, so is running back to get your body) it leaves the possibility for smaller guilds to attempt to guerilla contest for some fun times. Shit, with Nihilum sitting on piles and piles of Plat, i can envision them hiring another guild as protection and buffer while they down a raid target, with pvp happening alot more. Less penalty for the attempters at contesting nihi (or any dominant guild) so they try, less penalty for mercs hired by Nihi from dying, so this scenario is actually appealing to some up and coming guild. This makes end game alot more interesting and less set in stone, IE one guild succeeds in sucking up half the server on their roster, they rule for 6 months, then get broken by another guild, that new guild sits unchallenged for another 6 months, rinse repeat.

It makes having alts fun again (for me) because they are not just a huge grind staring me in the face (because people would pvp alot more without xp loss), i can actually sit my guy at level 12 or 16, and have him as a fun pvp times alternative when i get bored of high end. I wouldnt have to think about "Oh if i die 3 times during the pvp session, ill have to grind some xp grind on top of the xp grind i need to do on my main to keep up with pvp attempts". If we didnt think EQ pvp was fun, we wouldnt play it. I doubt anyone beside a small fraction of poopsockers would complain about the server having quite a bit more of pvp action and interest generated. Its also more friendly to the new people rolling to the server, as if they get demolished by twinks, at least they dont have the added demotivation of losing PVE grind, on top of the frustration of not being able to attempt guerilla fighting the twink and get better at the game.

Who the hell has the time to say, have 3 alts on the side for fun and a main. The only way you can do this, is by almost completely forgetting about pvp on your 3 alts, unless you want progress to slow to a crawl on your main. So it basically transforms the server into a PVE server for your alts, unless you have absurd amount of time to devote to grind xp back for pvp on 4 different characters. Alts to me are important for not burning yourself off the game. The way its working now, its just more burn, not a nice change of pace from the grind of my main. You could "enjoy the journey" on your alts have them stop for a while at level 16, 24, whatever just to pvp (if the numbers pick up, people get interested in playing alts again besides getting PLd the fuck out)

Of course im sure lots of Nihilum must read this and not want this to happen, because it would mean they would actually have to pvp quite a bit to be able to claim some PVE targets (IE, earning them) instead of nobody challenging them because of their numbers.

Again, it could be any zerg down the road, not necessarily Nihilum.

You wanna talk about no purpose? Theres no purpose, xp loss in pvp is only making the server more boring and helps zergs own zones without contest/ helps griefing naked noobs starting out and bleeding out potential long term players of the server.

At this point im not even talking to Sirken, just trying to make a case for xp loss to be either removed (with low bars penalty) or heavily lessened for all the reasons ive just layed out.
Last edited by Tradesonred; 03-25-2013 at 08:14 AM..