Quote:
Originally Posted by BeepBeep
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You didn't actually answer my question. You even said penalties don't make much difference, so why are you posting? Especially since you aren't even playing on here which is implied by your above post.
R&F here we commmmmmmmmmme
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Ok. I take it this was your question?
"So why are you complaining then?
Because I choose too.
Because I think this whole xp premise thing is flawed and unintelligent, I choose to criticize it.
Now I'll spell out why I would never play a non-caster here.
I do not like to be a level 45 warrior (or maybe a 45 cleric), who can't just decide to run to City of Mist on a whim. I mean I didn't play my alt necro up high enough to be able to afford cobalt legs (think that was the one with invis), and I haven't camped the ancient cyclops (cause I hate long ass camps) to get my jboots (didn't make it to Najena in time, guessing that is over now).
Insert Paladin where it says warrior in this one.
Or take a cleric. Great in groups. Got to spend a small fortune on cloudys and bloodstones, though. Interesting about that, you know clerics usually get the shaft in pickup groups on loot because you are on your ass the whole time? I mean the melees usually loot as soon as something is killed, and you have to stay on your ass to get enough mana to lay out just one more heal...
Unless you have a good group leader or knowledgeable considerate group members it is frustrating to play a cleric.
Not all classes in this game are created equal from a fun standpoint.
If you can't bind yourself and gate and not waste a ton of time, if you can't travel easily, you can't explore (still a lot in the game I haven't seen even in kunark/velious era), you can't do quests without help, or solo a griffin or a sand giant because you feel like it at level 50...
Then I don't want it.