Thread: Game Mechanics: Low hp aggro kiting
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Old 03-24-2013, 09:24 AM
Mingo Mingo is offline
Sarnak

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Quote:
Originally Posted by Nizzarr [You must be logged in to view images. Log in or Register.]
There's no way in hell that having under 20% health was 100% aggro no matter what back in the days. If you had a warrior beat on a mob and he was generating a lot of aggro, the mobs wouldnt immediatly turn on someone that did almost no aggro during the fight and finish them off. Basically, blood aggro was just a big +hate modifier and if someone still had more aggro they wouldnt switch to that target.

Right now, the current blood aggro makes it easily exploitable. Having a bard at 15% health running 150 mobs over 1-2 wizards aoeing wasnt how this game was designed.

This also brings back issues like proximity aggro checks from mobs, which is non-existent on this server.

Um. You're wrong. Precisely under 20% was instant aggro. This was used to exploit, terrifically, all the way up through Omens of War and shit. I'll do you one better, there was a range to SUMMON on live and we would kill mobs by having a Shaman build hate on perma rooted mob bosses and run across zone, out of SUMMON range and canni below 20%, then engage raid. Mob would stand there and do nothing trying to kill the shaman that was across the zone and raid would prosper.

Probably can find links to these screenshots on the PDM boards, i'll find the name of the mob we did this on, repeatedly, for last blood seals.