Quote:
Originally Posted by Tradesonred
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There was 600 people here at launch. 600.
I would literally put my hand in the fire that what drove em away was how hard it was to challenge zergs like holocaust. On rallos you had CONSTANT fun back and forth pvp all day in newb zones.
Here? Holocaust ran into guk 15 of them and you could not get anyone to try to go in there and fuck em up. Its because of the xp loss, theres no other possible reason.
On rallos you didnt get mad, you got even. Here most of the times, everyone that wasnt in a zerg it was mostly, get mad, do i really wanna lose xp doing a guerilla run i have 90% chance of dying but could be fun? Nah, back to PVE
On rallos youd do those fun runs, over and over. Thats why leveling took forever. Thats why here people raced to the top and cried wtf need more PVE content, instead of enjoying the journey. Might have happened anyway for a couple of poopsockers but I sure would have pvpd alot more.
Red just feels like what its been called often, a purple server. Not exactly blue, but not exactly with a ruleset that encourages pvp.
Im pretty sure this is what killed the population. You dont roll on a pvp server to wait 2 months of grinding pve to finally pvp. And if you do, jokes on you because the pve grind vs pvp ratio is even worse end game.
Thing is, if things werent so harsh for casuals, and no xp loss (or heavily reduced) we might have made that pop stick around and it would have helped with pvp even more because the more people you have the less you have to ask yourself: do i really wanna kill the only couple of guys i may be able to group with later on?
If the xp loss was turned off id be logging on the next day, just fucking around with alts, camping shit for my alts, getting into pvp groups at high level to cockblock nihilum raids. As it is now, id rather play Fallout: New Vegas or DOTA 2, fucking sick and tired of PVE and the way server is setup, the grind never, ever ends, where on Rallos you could just sit on your char and pvp all day if thats what you wanted to do. Thats the major difference between red and rallos.
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I don't know about any of that, but you might be right. It sounds like the GMs are going to turn off xp loss though, so if you're right that should solve loss of more people from the xp loss. But the server really needs more people. It's sad being the only person in Gfay on a friday night.
Here's an idea: what if blue characters were allowed a temporary transfer to red (1-2 weeks), and any progress they make while on red would transfer back with them to blue? I think if we could give them a taste of what EQ PvP is really like, maybe the server could pull in more players.
The reason for allowing them to keep whatever progress they make would be to ensure that it's not entirely just a bloodbath of random PvP all over the world, but an incentive to experience
all that PvP has to offer (raid battles, fights over camps, etc).