Quote:
Originally Posted by Sirken
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anyone that comes to EQ expecting not to have to grind to level is playing the wrong game
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Anyone including xp loss automatically on PVP death is emulating the wrong game. Granted I never played anything but original Rallos and the Discord server, but the xp penalty on a server like Sullon was offset by the buffer of having team factions.
On Rallos, the penalty was item loot. This was offset by not being able to loot nodrop, primary/secondary/ranged weapons nor anything in a bag. You had the choice of what to wear, what to bag when you went into pvp, etc.
On here, there IS no buffer. It's simple logic that if you're going to impose free-for-all, faction-less PVP with a PVE xp penalty on death, you're going to drive away thoughts of PVPing. Period. It's like we're on Rallos without the ability to loot items, but whenever someone in PVP kills us, it's like they rooted us and watched their train kill us for xp death instead. There isn't even a point in having to grief other players like this. The server rule set does it for us.