Thread: Game Mechanics: Low hp aggro kiting
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Old 03-22-2013, 07:46 AM
falkun falkun is offline
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Low HP aggro is not 100% aggro. If you think that, you haven't tested it enough. As a bard, I have used low HP aggro to kite Burning Wood and Skyfire. Low HP aggro is a MASSIVE +hate modifier, however that can be overcome by sitting (which has a +hate mod) and other, more normal means (doing damage, healing, buffing, etc.).

It is common practice for bards that are low-HP kiting for the DoTer to relog/zone at certain intervals. I usually end up zoning because I'm at a hate level where standing I don't pull aggro, but sitting (to camp) adds enough hate the pack turns towards me.

To the person commenting on 2 wizards being able to nuke freely during low-HP kiting: the damage hate is split between 2 characters, neither with enough hate to pull aggro. Combined their aggro is likely higher than the kiter's.

Distance aggro checks are also active on this server. If two players have equal aggro on a kite and no other hate modifiers are present (so there isn't low-HP +hate mod, no sitting, etc.), then I guarantee you the pack will attempt to slay whichever player is closer.

Whether its "working as intended" or not is another matter. I'm just here to state:
1) Low HP aggro is a +hate conditional addition (it goes away when the player is above 19-20%, so the mob(s) WILL turn on another player with higher base-aggro).
2) Proximity is also a conditional modifier to hate.
3) Sitting contains a +hate conditional addition as well (you can stay in an aggro range between not having aggro when standing and having aggro when sitting).
Last edited by falkun; 03-22-2013 at 08:05 AM..