Quote:
Originally Posted by Dantes
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I got bored with Icewind Dale because the game just seemed to be a hack n slash walk from encounter to encounter with no story other than having some other reason to go kill more monsters. In Baldur's Gate, part of the fun was encountering potential group members and deciding whether or not they could join your party. Another fun part of that was seeing how they interacted with each other. Icewind Dale was just linear, you had one path to go on. I really enjoyed BG1 and 2 and I still play them a bit from time to time, but Icewind didn't hold my interest for long.
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Ya, the characters are probably more in depth in BG than in IWD, since IWD is so combat focused. For example, i think BG had some romances even? I don't think IWD has that, among other things. Then again, there're some very tough combat areas in IWD that you wouldn't likely find in the BG series (and no chance in torment).
At some point you can draw a line between story focused rpgs and fighting focused rpgs. It takes a lot of developer time to make a good fight, and even more time to make a lot of them. Same thing applies to story and quests. It takes time to add deep relationships between npcs. Long quest lines and extensive conversation scripts. Everything takes time. You have to assign priority. Can't do everything.
Now having said that diablo fights can be very boring. You kill thousands of monsters. If you don't got good mouse fingers, you'll wear them out in a hurry. I mean that to! A LOT of clicking. I think games can take it too far. There's a different between killing a thousand monsters and a good challenging fight. However, sometimes killing a thousand monsters can be part of the challenge, if done right.
It's debatable whether diablo 1/2 (and 3, coming out soon?) is a true roleplaying game, but I would call it an action roleplaying game. Or a hybrid of the two. It has very little persistance so I hesitate to call it an MMORPG. It's more like an MMOG with single player aspects. I don't think these things detract from enjoyment because people enjoy it for what it's, not what it's not. It's a competitive environment. Blizzard makes great games.
Anyone played Jagged Alliance 2? With the new 1.13 patch it looks like a new game. It has elements of role playing in it. Characters have stats and levels. It's turn-based combat. The character all have voice overs and they interact with eachother in unique ways. It's a fun addictive game with great fights. Ya the enemy can be dumb and you sometimes take advantage of that, but it's hard for something like that not to happen in a game. I find that it doesn't ruin my sense of accomplishment because the ai does some things better than I do.