
03-21-2013, 04:37 PM
|
|
Banned
Join Date: Jun 2011
Posts: 942
|
|
Quote:
Originally Posted by Ele
[You must be logged in to view images. Log in or Register.]
Who are you talking about? I believe we're having two different conversations and you are applying my discussion with someone else to the discussion you want to have with me.
If you are wanting to talk about plugging (using /q and ip exemption and/or second account/computer) in general to remove yourself from an in-game situation in which you would otherwise die, then yes that should be an infraction. I don't think there is a disagreement between you and me on that point.
If you have seen my other posts in this thread, I said all ip exemptions should be wiped and reapplied for with much more stringent proof. Additionally, I would like to see /q leave you in game the full 30 seconds or 3 minutes if engaged/aggro even with an exemption. Another solution might be to hard code the server to not allow another account to log in within 30 seconds to 1 minute other another account coming from that ip address. This would still allow people to play together, but prevent quick disconnects and reconnects. However, transferring items between accounts gets negatively affected. But there should be some trade off to prevent abuse.
The transferability of ip exemptions (since it stays with the login account) also plays a role in account sales/trading being a bonus and advertised as such in the ECT forum. When it should be used for its intended purpose of allowing 2 or more people to play from the same location, which is otherwise blocked.
|
Thought you were talking about the fraps video. I agree with what you are saying.
|
|
|
|