Quote:
Originally Posted by Tecmos Deception
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Man, I love killing these living mobs in HS. Makes the pulls so much less stressful when I can just run up next to them for a second, then straferun away without getting hit, rapture (or tash+stun+mez maybe if I'm feeling like it!), and get things rolling! Even though it eats up a lot of bedlams and runes getting them mezzed once I get them next to my pet-to-be, it sure is better than trying to time pathers or lull 3+ mobs.
And that's exactly what I did to start this one off:
http://s15.postimg.org/4bijkbfp7/EQ000472.png
The named was down to 75% or so already by the time he decided to stay rooted and I slowed him, and here I am reapplying bedlam and rune before taking a seat to enjoy the show:
http://s12.postimg.org/rs9fskdyl/EQ000476.png
With named down under 20% though, fetter and charm wore off just about simultaneously. A quick stun buys me a bit of time to get things under control again:
http://s12.postimg.org/6di281qct/EQ000480.png
... except that these damn living mobs, while easy to pull, have an annoying habit of running away from my rooted pet. And I don't think that he would have summoned the named as it fled... although I can't remember how that works for certain cause I don't have 51 pets very often, and I didn't give him the chance anyways. I quickly ae mezzed, rerooted named and pet, recharmed pet, and single-target mezzed the feaster so pet would have time to engage him and keep me from getting summoned:
http://s21.postimg.org/wds4y3vwn/EQ000482.png
That finished him off. Unfortunately, just like last time, he pooped out his belt instead of the helm. Oh well, at least this time I killed him without extra buffs so I can mark him as [S]:
http://s21.postimg.org/rdza3wfnr/EQ000484.png