Thread: Game Mechanics: Caster Mobs
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Old 07-01-2010, 05:48 PM
mmiles8 mmiles8 is offline
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I don't know if most of the posters in this thread, either weren't there for classic or don't remember, but this is how it was!

Casters blasted people dead in a couple spells regardless of level, meleed like warriors, and resists didn't make all that big of a difference. Just about every complaint in this thread can be matched to a similar one from 10 years ago.

Take a look:


And here's a recent post regarding the underwhelming effect of resists in classic, even today:

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I could go on like this until I ran out of casting mobs. I picked the first handful of caster mobs that I could think of, and on every page, you see the same disbelief you see here, except with a decade old timestamp.

Granted they're valid complaints, just as they were back then, but you can't say they aren't true to classic! It's like complaining that the vengeful soloist running around the newbie area of Everfrost is a bug. Does it add a completely unnecessary level of difficulty to the game? Of course it does, and that's one of the defining attributes of Classic EverQuest: Becoming a better player, and overcoming the odds with the help of your friends.

You could kvetch and rage at the devs until they changed it, but then it would just be WoW in an EverQuest Tshirt.
Last edited by mmiles8; 07-01-2010 at 05:52 PM..
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