There is no possible way to "ban" zerg guilds because the number of active players in a guild is not necessarily the numbers of that guild's active raid force. Yes, this is typically the case in "raiding" guilds, where you are booted for things like a fulltime job but that's not the case for any other type of guild.
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Originally Posted by Kagatob
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I agree this would be a great step after removing FTE, with the exception that training should still be considered something against the "play nice policy" and suspensions should be awarded for breaking such policy(outside of Greifer's Peak of course).
They also should enforce a "raid force" policy, that once you have enough players in a zone that could realistically kill a particular target and they are in position to engage such a target that they should be given first dibs on said target.
This would specifically be a good way to combat a guild like TMO who have many individual players camping multiple alts at different mobs so via batphone they are a click away from adding another player to the force since poopsocks involving multiple guilds can't exist under this ruleset and whatever character that's camped there is camped there for nothing in this situation.
This suggestion of course has been repeatedly ignored even though it's known there are timestamps for how long characters have been logged in and when they enter zones so proving who's "force" was there first is as simple as a GM looking at a zonelog.
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