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Old 03-19-2013, 07:07 PM
Lojik Lojik is offline
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Quote:
Originally Posted by trinkets [You must be logged in to view images. Log in or Register.]
I say in the long run the snare neck is better because it can save you big time. Say you are oom or near it and you'd rather have the mob run than root and tank, the snare neck will save your ass.

Both are good and have their uses, but you can only use the fear neck on undead, snare works on anything/everywhere and you can pull out the big saves every now and again.
And in the situation you described, 90% of the time i'd use root even if i had the neck. Why? I'm assuming that since you don't want the mob to run you're in a dungeon, and with 6.0 cast time (and short duration) it can be tough to get spells off in time before mobs turn corners. Not only that, I always found the snare neck to get resisted more than root spells, especially immobilize.

So basically the snare neck is of marginal use but in more situations, and also unreliable in said situations. I'd rather have something that is of great use in specific situations, especially if I can control what situations I put myself into. The fear neck alone has probably halved my solo exp time from 40-52, as if you look in the right spots you can find undead with fewer hp that you simply couldn't kill efficiently without it.

Quote:
The snare clicky (albeit slow to cast, short in duration, and minimal effect)
So you'd recommend a deity choice because of an item with minimal effect, and say it's good for those "oh shit" moments with a 6.0 cast time vs. 2.0 with root and 1.75 with immobilize?