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Old 03-19-2013, 06:08 PM
xCry0x xCry0x is offline
Sarnak


Join Date: Feb 2013
Posts: 399
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I don't know if this was suggested or already responded to but why not just:

TMO & FE list what raid bosses they need... leave the rest up for 6-12 hours after spawning for the public then they are fair game?

As an old school EQ player I think the idea of straight up leaving mobs altogether so other people can kill them is very WoW inspired. At the same time, not straight poopsocking crap you do not need allows for some other guilds to get the kills if they can get their shit together fast enough. Giving it a 6-12 hour window before power guilds can roll through would allow other guilds to say hey "Inny should be up friday sometime, lets plan to organize at 5pm and see if he is up" vs, hey "Inny should be up friday, lets all be online all day waiting at his spawn"

I don't know what exactly FE/TMO 'needs' but from what I read it was basically:

Need:
Trak & CT

Maybe:
Inny/VS

Not really:
Drako, Maestro, outdoor dragons, sky (?)

Nobody Needs (except alts due to level cap):

Vox, Nag

With this list something could be put in place like...

Need: (time given to public, 0 hours)
Trak & CT

Maybe: (time given to public, 6 hours)
Inny/VS

Not really: (time given to public, 12 hours)
Drako, Maestro, outdoor dragons, sky (?)

Nobody Needs (except alts due to level cap): (Organized through public/alts as open pub raids on forum)
Vox, Nag


I know on Tunare hate/fear/vox/nag were all public raids where people reserved dates to 'lead' the raids then others signed up to attend. It worked well as far as I could tell... armor in planes was done by ./random unless last x amount of pieces. Vox/nag was done on a seniority system since people knew who had been a lot.. bsaically a straight up get in line system for CoF/RBB.
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