Thread: Necro in group
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Old 07-01-2010, 01:51 PM
Skope Skope is offline
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Join Date: Apr 2010
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Posts: 767
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Quote:
Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
I used to always spot-heal and twitch in groups with my necro on live.

Use lifetaps as your nuke since your loosing hitpoints anyway due to your mana regen.
Position your pet well so it can do maximum damage from the back of the mob.

Lower level snare (forget the name) is great for mobs that run and a nice additional treat you can give to your group.

Crowd control. You have a short duration mez, usually plenty for single adds. Use it!

In extreme case you can be a puller to split a camp for the group. Rarely necessary with so many forms of lull, and other classes that can FD, but it's still an option.

Buffs! You have resist buffs! If your mana is good, use them on the main tank and/or puller. You would be surprised how often the tank and puller have dots and/or debuffs of some kind. This lowers group DPS and increases the mana that the main healer needs to spend.

Necros have decent versatility when you think about it. Much more so than a mage or wizard.
Well stated. It's a class that I liken to a bard. You can either twist 3-4 songs at a time or sit back and play manasong. With a necro can simply twitch and send the pet and manatap when need be, or you can be button-mashing until your fingers hurt.

I've managed to off-heal groups on planes when the MH was afk (so long as it wasn't a tank), twitch, manatap, mez, root, even pull. It's a fantastic class when played correctly