Quote:
Originally Posted by rioisk
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Thanks Aeolwind, glad to know that non-classic issues like this "can't be fixed" but "thankfully was patched in kunark". Glad to know that more convenient "issues" like xp is quickly addressed.
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I didn't say it couldn't be fixed. I said it hadn't been fixed.
Priority generally is broken down 2 fold: Difficulty & aspect.
If something is difficult but will change an aspect of the game to be more like classic for a broader set of players it would be addressed with a higher level of priority. (This is the AC & XP Changes).
Something that is difficult that effects the aspect of the game for 1 small section of people would take a back seat. (That's where this falls).
Something that is easy that effects the aspect of the game for a large number of people would get top priority. (These are low hanging fruit and VERY rare).
Something that is easy that effects the aspect of the game for a few or small section of people will generally get worked as time/inclination allow. (These are common, me removing Rigg Nostra for example. He was pointless and non-classic).